jonasbark

Results 144 comments of jonasbark

Yes, I hardcoded the release and dist parameters just to be sure. Also yes, symbolication generally works on e.g. iOS.

Very interesting indeed but I'm currently not too eager in spending too much time using jnigen as its status is experimental

Similar crash was reported for my app: https://github.com/jonasbark/swiftcontrol/issues/70

doesn't crash on my virtual machine, so I can't confirm it.

Please provide a minimal project where this is reproducible. Otherwise, it's hard to help.

Hi! I'm currently trying out your implementation and I'm struggling with ``` ...\windows\flutter\ephemeral\.plugin_symlinks\gamepads_windows\windows\gamepad.h(11,10): error C1083: Datei (Include) kann nicht geöffnet werden: "GameInput.h": No such file or directory [...\build\windows\x64\plugins\gamepads_windows\gamepads_windows_plugin.vcxproj] ``` Is...

Good catch, thanks for reporting Fixes with stripe_android package version 10.2.1

Thanks for investigating @remonh87 @lokus1980 ! I'll dig deeper the next few days as that required change is a bit concerning

I did get another crash when running the latest example app in release mode: ``` E/AndroidRuntime(30058): FATAL EXCEPTION: main E/AndroidRuntime(30058): Process: com.flutter.stripe.example, PID: 30058 E/AndroidRuntime(30058): L.l: Compose Runtime internal error....