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Shader node trees are incorrect/broken

Open ashnacamon opened this issue 3 years ago • 0 comments

This is on the Haydee 1 vanilla outfit.

  • Connections are missing for normal textures, even though the nodes are in place.
  • The normals Image Texture node is duplicated for “alpha” but is the same image.
  • S textures have a square root math node on the end of each channel for some reason, and none are connected.
  • The roughness channel of S textures needs to be color inverted.
  • E texture node is present even when there is no E texture, but is not connected even when there is one.

ashnacamon avatar Oct 08 '22 20:10 ashnacamon