HaydeeTools
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Shader node trees are incorrect/broken
This is on the Haydee 1 vanilla outfit.
- Connections are missing for normal textures, even though the nodes are in place.
- The normals Image Texture node is duplicated for “alpha” but is the same image.
- S textures have a square root math node on the end of each channel for some reason, and none are connected.
- The roughness channel of S textures needs to be color inverted.
- E texture node is present even when there is no E texture, but is not connected even when there is one.