Trying to use on Android, but problems:
04-05 18:04:55.804 7185 7202 E Unity : NullReferenceException: Object reference not set to an instance of an object
04-05 18:04:55.804 7185 7202 E Unity : at CommandBufferBlur..ctor () [0x00016] in :0
04-05 18:04:55.804 7185 7202 E Unity : at GrabBlurPassImpl..ctor (UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle colorHandle) [0x0000d] in :0
04-05 18:04:55.804 7185 7202 E Unity : at GrabBlurPass.GetPassToEnqueue (UnityEngine.RenderTextureDescriptor baseDescriptor, UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle colorHandle, UnityEngine.Experimental.Rendering.LightweightPipeline.RenderTargetHandle depthHandle) [0x00008] in :0
04-05 18:04:55.804 7185 7202 E Unity : at UnityEngine.Experimental.Rendering.LightweightPipeline.DefaultRendererSetup.Setup (UnityEngine.Experimental.Rendering.LightweightPipeline.ScriptableRenderer renderer, UnityEngine.Experimental.Rendering.LightweightPipeline.RenderingData& renderingData) [0x002fe] in :0
04-05 18:04:55.804 7185 7202 E Unity : at UnityEngine.Experimental.Rendering.LightweightPipeline.LightweightRend
04-05 18:04:55.819 7185 7202 E Unity : Cannot create required material because shader Hidden/SeparableGlassBlur could not be found