John Robinson

Results 18 comments of John Robinson

Right now I'm creating multiple runtimes (1 ctx each) and and running all the loops on the same thread by manually pumping each with uv_run(&qrt->loop, UV_RUN_NOWAIT)... works fine... I have...

Also any feedback on PR #184 (quickjs debugger)? if not interesting I won't invest in the pull request anymore... But works pretty well (a good starting point anyway).

And just to explain a bit more... I was able to pretty easily use multiple contexts with a single runtime.... But I wasn't able to easily shutdown the handles associated...

Thanks Saghul for getting back on this... UI applications typically don't don't do rendering from multiple threads. Cocoa for example really fights you here. Not that it's impossible but pretty...

each worker is a separate thread. and as I mentioned rendering from these different threads (graphics memory in the form of fbos, composition overhead of different surfaces and synchronizing composition...

Sorry.... Didn't seem like there was interest... Reopened.

pull requests welcome if you'd like to submit a patch... :-)

@TejaGollapudi any script you can share for fine-tuning Flan-UL2 with peft/lora? any tips/tricks? Thanks Much

y... I was noticing same issue comparing to int8 quantization performance is not that good yet....