injectionforxcode
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*** Bundle has failed to load
Hello, John. Please, help. During injection I'm receiving such error: Xcode console log:
Compiling /Users/sergei.prikhodko/PR/Project/ProjectLive/Code/Managers/NetworkStatusManager.m 0.05 real 0.03 user 0.01 sys 2016-10-10 10:20:48.948 Project[9481:140869] Error loading /Users/sergei.prikhodko/PR/Project/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle5.bundle/InjectionBundle: dlopen(/Users/sergei.prikhodko/PR/Project/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle5.bundle/InjectionBundle, 265): Library not loaded: @rpath/AFNetworkActivityLogger.framework/AFNetworkActivityLogger Referenced from: /Users/sergei.prikhodko/PR/Project/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle5.bundle/InjectionBundle Reason: image not found 2016-10-10 10:20:48.949 Project[9481:140869] Bundle Load Error 2016-10-10 10:20:48.949 Project[9481:141010] *** Bundle has failed to load. If this is due to symbols not found, this may be due to symbols being hidden from dynamic libraries. *** 4 injections performed so far.
Where shall I have a look?
You’ll likely have to adjust the “Runpath Search Paths” of your injection bundle.
John, could you give an example of how to modify those paths? I've installed Google/SignIn
via cocoapods and can no longer inject with the error:
ld: framework not found GGLSignIn for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
** BUILD FAILED **
The following build commands failed:
Ld build/Debug-iphonesimulator/InjectionBundle.bundle/InjectionBundle normal x86_64
(1 failure)
*** Build Failed with status: 65. You may need to open and edit the bundle project to resolve issues with either header include paths or Frameworks the bundle links against. ***
@johnno1962 I works inly when I "patch project for injection". otherwerwise xcode console says:
Error loading /Users/user/Library/Application Support/Developer/Shared/Xcode/Plug-ins/InjectionPlugin.xcplugin/Contents/Resources/InjectionLoader.bundle/InjectionLoader: dlopen(/Users/user/Library/Application Support/Developer/Shared/Xcode/Plug-ins/InjectionPlugin.xcplugin/Contents/Resources/InjectionLoader.bundle/InjectionLoader, 265): no suitable image found.
Did find:
/Users/user/Library/Application Support/Developer/Shared/Xcode/Plug-ins/InjectionPlugin.xcplugin/Contents/Resources/InjectionLoader.bundle/InjectionLoader: required code signature missing for '/Users/user/Library/Application Support/Developer/Shared/Xcode/Plug-ins/InjectionPlugin.xcplugin/Contents/Resources/InjectionLoader.bundle/InjectionLoader'
How can I use plugin without modification in main.m and .pch files?
Hi @dollar2048, you still have a problem where the InjectionLoader boostrap bundle isn’t signed correctly. Please build from the sources and alter the codesigning identity in the Build Phase until it is not giving an error. A build from Alcatraz will not report this error. Then you shouldn’t need to patch.
Hi, @johnno1962 . Yes. you are right. I have deleted from alcatraz then build the injection project it manually (with evident signing instead of "iPhone Developer"). and it fixed the problem. I don't have to patch my project to apply injection :) Thank you again.
@johnno1962 It came back again (it doesn't work even if I build the plugin using xcode):
2016-11-09 14:35:03.102 Project[1642:10843608] Error loading /Users/user/PR/Project/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle2.bundle/InjectionBundle: dlopen(/Users/user/PR/Project/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle2.bundle/InjectionBundle, 265): Library not loaded: @rpath/XCTest.framework/XCTest
Referenced from: /Users/user/PR/Project/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle2.bundle/InjectionBundle
Reason: image not found
2016-11-09 14:35:03.102 Project[1642:10843608] Bundle Load Error
2016-11-09 14:35:03.102 Project[1642:10843757] *** Bundle has failed to load. If this is due to symbols not found, this may be due to symbols being hidden from dynamic libraries. ***
82 injections performed so far.
what could I do?
Alcatraz may have rebuilt your rebuilt your plugin? Try building it manually again?
@johnno1962 I have removed it from Alcatraz. Then build it manually. Still this problem.
what does this mean?
Library not loaded: @rpath/XCTest.framework/XCTest
I’m sorry, but I don’t know. Which Xcode is this??
xcode 8.1 and I think it happens after upgrading to it.
I'll check on another machine if it works there.
same problem
Library not loaded: @rpath/XCTest.framework/XCTest
Details:
2016-11-27 00:53:36.034 xxy[51329:3837555] Error loading /Users/ooops/Documents/Xcode/Projects/xxx/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle8.bundle/InjectionBundle: dlopen(/Users/ooops/Documents/Xcode/Projects/xxx/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle8.bundle/InjectionBundle, 265): Library not loaded: @rpath/XCTest.framework/XCTest
Referenced from: /Users/ooops/Documents/Xcode/Projects/xxx/iOSInjectionProject/build/Debug-iphonesimulator/InjectionBundle8.bundle/InjectionBundle
Reason: image not found
2016-11-27 00:53:36.034 xxy[51329:3837555] Bundle Load Error
2016-11-27 00:53:36.035 xxy[51329:3838456] *** Bundle has failed to load. If this is due to symbols not found, this may be due to symbols being hidden from dynamic libraries. ***
5 injections performed so far.
After several hours' investigation, I finally make it work for the Library not loaded: @rpath/XCTest.framework/XCTest
issue inspired by another similar dyld question.
All you need to do is clear all the derived data (not just your current project). At least this works for me. Hope this helps.
@ooopscc OMG. you are right! Derived data was causing the problem. Thank you so much!!!
p.s. but on Sierra since 8.1 unsigned xcode doesn't work good(( it freezes on saving.
Hey @dollar2048
Try this and see if that doesn't solve the freezes - https://medium.com/@zenangst/is-unsigned-xcode-giving-you-a-hard-time-cdc30d2c54b3#.rbm382myh
@zenangst Thank you so much! it helped me! Xcode is great again.
@johnno1962 I don't know if I should close this issue or leave it as it is now.
Let’s leave it open for now there is a lot of useful information here, particularly the contacts fix.