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Emission on Shader

Open ndumais opened this issue 1 year ago • 2 comments

Is there a technical reason why the shader is not emissive, or at least that the emission intensity is not currently modifiable?

ndumais avatar Jun 26 '23 15:06 ndumais

Well, emission is basically just adding color to the rendered result, so that is arguably very similar to what the ...Additive shaders (which are included) are doing. So, maybe try those instead of the ...AlphaBlended shaders and see if you are able to create the desired result.

If not, then the way to go is probably to add a custom illumination shader by copying an existing shader and modifying its implementation by adding an illumination approach that fits your custom needs.

johannesugb avatar Jul 03 '23 08:07 johannesugb

Ah, and the analogue to "emission intensity" would be to just change a color's Brightness via a color picker. But yeah, you can't select values > 1.0.

johannesugb avatar Jul 03 '23 08:07 johannesugb