VolumetricLinesUnity
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Emission on Shader
Is there a technical reason why the shader is not emissive, or at least that the emission intensity is not currently modifiable?
Well, emission is basically just adding color to the rendered result, so that is arguably very similar to what the ...Additive
shaders (which are included) are doing. So, maybe try those instead of the ...AlphaBlended
shaders and see if you are able to create the desired result.
If not, then the way to go is probably to add a custom illumination shader by copying an existing shader and modifying its implementation by adding an illumination approach that fits your custom needs.
Ah, and the analogue to "emission intensity" would be to just change a color's Brightness
via a color picker. But yeah, you can't select values > 1.0
.