node-stl
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Is there any way to set the fill
Is there any way to calculate volume based on model fill? just like a slicer does
Without actually simulating pathing, couldn’t you just multiply the total volume by the fill rate? That is, if using 20% fill, multiply the total volume by 0.2. It won’t be perfect but it should be pretty close.
I tried this, but the accuracy is not good, especially for large objects.
While I’m interested in a Node.js tool path package, I don’t think that is in the scope of node-stl. If you decide to start package for this I’d be very interested in assisting with it.
Sorry I'm a beginner, I have no idea how to start a tool path tool from scratch, I'm currently choosing to use a full slicer with nodejs
my biggest challenge in using a complete slicer is the binding and performance