Sensor-Watch
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Game: Higher or Lower
A take at an implementation of the "Higher or Lower" or "Play Your Cards Right" game. I've tested it on the emulator, and currently have it running on my Sensor Watch; I'm not entirely convinced it's fun, but it seems to be working as intended =D
Dumping description from the header file below:
Higher-Lower game face
======================
A game face based on the "higher-lower" card game where the objective is to correctly guess if the next card will be higher or lower than the last revealed cards.
Game Flow
- When the face is selected, the "Hi-Lo" "Title" screen will be displayed, and the status indicator will display "GA" for game
- Pressing
ALARM
orLIGHT
will start the game and proceed to the "Guessing" screen- The first card will be revealed and the player must now make a guess
- A player can guess
Higher
by pressing theLIGHT
button, andLower
by pressing theALARM
button - The status indicator will show the result of the guess: HI (Higher), LO (Lower), or == (Equal)
- There are five guesses to make on each game screen, once the end of the screen is reached, a new screen will be started, with the last revealed card carried over
- The number of completed screens is displayed in the top right (see Scoring)
- If the player has guessed correctly, the score is updated and play continues (see Scoring)
- If the player has guessed incorrectly, the status will change to GO (Game Over)
- The current card will be revealed
- Pressing
ALARM
orLIGHT
will transition to the "Score" screen
- If the game is won, the status indicator will display "WI" and the "Win" screen will be displayed
- Pressing
ALARM
orLIGHT
will transition to the "Score" screen
- Pressing
- The status indicator will change to "SC" when the final score is displayed
- The number of completed game screens will be displayed on using the first two digits
- The number of correct guesses will be displayed using the final three digits
- E.g. "13: 063" represents 13 completed screens, with 63 correct guesses
- Pressing
ALARM
orLIGHT
while on the "Score" screen will transition to back to the "Title" screen
Scoring
- If the player guesses correctly (HI/LO) a point is gained
- If the player guesses incorrectly the game ends
- Unless the revealed card is equal (==) to the last card, in which case play continues, but no point is gained
- If the player completes 40 screens full of cards, the game ends and a win screen is displayed
Misc
The face tries to remain true to the spirit of using "cards"; to cope with the display limitations I've arrived at the following mapping of card values to screen display, but am open to better suggestions:
| Cards | |
|---------|--------------------------|
| Value |2|3|4|5|6|7|8|9|10|J|Q|K|A|
| Display |2|3|4|5|6|7|8|9| 0|-|=|≡|H|
The following may more legible choice:
| Cards | |
|---------|--------------------------|
| Value |2|3|4|5|6|7|8|9|10|J|Q|K|A|
| Display |0|1|2|3|4|5|6|7|8 |9|-|=|≡|
Future Ideas
- Add sounds
- Save/Display high score
- Add a "Win" animation
- Consider using lap indicator for larger score limit
Played with it a bit this morning — this is fun! Holding off on merging tho because I do think that your alternate choice might indeed be more legible. As it stands it is a little bit confusing that the value 0
is higher than 2
and I think that might throw people for a loop — but the use of graphical elements for the "face" cards of Q, K and A does indeed feel pretty intuitive to me.
Open to your feedback, happy to merge whenever you respond one way or the other!
Played with it a bit this morning — this is fun! Holding off on merging tho because I do think that your alternate choice might indeed be more legible. As it stands it is a little bit confusing that the value
0
is higher than2
and I think that might throw people for a loop — but the use of graphical elements for the "face" cards of Q, K and A does indeed feel pretty intuitive to me.Open to your feedback, happy to merge whenever you respond one way or the other!
Thanks for taking a look, and also for creating such a great platform! The alternative card faces only really occurred to me as I was writing up the instructions, and I think you're probably right they seem to require a touch less brainpower to figure out. Appreciate the second opinion!
I'll update the code either later today or tomorrow and re-merge in main
, thanks!