chaiNNer
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Dummy-proxy node
Even with the substance designer, I noticed a problem when I need to switch one source image for many nodes, then I have to change links for each, so I began to use a doing nothing proxy node there. Here the situation is similar, now I began to use HUE & SATURATION for this. I can continue to do this, but it doesn't seem right in terms of architecture/design.
Example:

That sounds like a good idea. We could add a node that accepts any value (not just images) and returns it as is.
I'm just not sure what to name it. "Identity" would be the mathematical term, but I'm not sure whether users will recognize this term.
You actually picked the ideal node as workaround in the meantime. H&S actually optimizes the case where you don't actually change the image and will return the input image as is with no cost whatsoever.
@RunDevelopment
I'm just not sure what to name it. "Identity" would be the mathematical term, but I'm not sure whether users will recognize this term.
I think few people will understand without a description. Alternatively, it can also be called "passthrough node".
You actually picked the ideal node as workaround in the meantime
Cool.
We have a feature called "passthrough" planned already (#373), so we can't use that name. Yes, they are totally different, but this would get confusing.
@RunDevelopment as I understand it, it is about the mode of any node when it is turned off and just has to skip further (do not stop chain). I don't see a conflict here.
The problem is that they have the same name. I wouldn't be able to tell people: "You can solve this by using passthrough," because it wouldn't be 100% clear which one I meant. Vocabulary should be unambiguous if possible.
Regarding alternative names for this node: Since its purpose is to join/bundle edges, so you can change the source of multiple connected inputs at once, maybe we could take inspiration from that.
I think we might need a whole different type of node here that is completely different from anything else. Like something small that just has a handle on each side that accepts anything. We could call it a bridge or a splitter or something
I think blender allows you to minimize nodes like this:

It would be pretty useful to have that as a general feature instead of a special property for one node. Other nodes (e.g. Invert color) would also benefit from this.