OpenP2P
OpenP2P copied to clipboard
Unity implementation
Is there a way to implement OpenP2P in Unity? Looks like the whole project is in .net so it could be possible to integrate the netcode inside projects.
That was the idea, but I still had some pending features. Hit me up on discord JoeOfTex#9964
On Wed, Nov 13, 2019, 12:35 PM TheBricktop [email protected] wrote:
Is there a way to implement OpenP2P in Unity? Looks like the whole project is in .net so it could be possible to integrate the netcode inside projects.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/joetex/OpenP2P/issues/2?email_source=notifications&email_token=AAMJI7HNE442EH3IQTTLCYLQTRCG3A5CNFSM4JM7VQAKYY3PNVWWK3TUL52HS4DFUVEXG43VMWVGG33NNVSW45C7NFSM4HZDF4YA, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAMJI7CAJ4RPKLAVQMBI6SDQTRCG3ANCNFSM4JM7VQAA .
I'm also thinking on using this in Unity, but I have a question: Is this P2P library the client-Host type or a Client-Client P2P? I dont know if this make any difference on the library implementation... but yhea just to make sure... Thanks! (I sent you a discord friend request too btw :) )