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Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for further information.

Description:

Maya plugin implementing geometry fracturing based on 
Voronoi Diagrams (Voronoi Shattering).

Visit http://www.joesfer.com/?p=60 for further information.

License:

This software is released under the LGPL-3.0 license: http://www.opensource.org/licenses/lgpl-3.0.html	

Copyright (c) 2012, Jose Esteve. http://www.joesfer.com

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  
USA

Compilation:

- Clone the git repository into a local folder:

	git clone git://github.com/joesfer/Voronoi-Shattering.git <shatter_folder>

- The project depends on the CoreLib and RenderLib shared libraries, 
  included as submodules.
  
	cd <shatter_folder>
	git submodule init
	git submodule update
	
	it should create <shatter_folder>/RenderLib and 
	<shatter_folder>/CoreLib otherwise, add them manually:
	
	git submodule add git://github.com/joesfer/CoreLib.git CoreLib
	git submodule add git://github.com/joesfer/RenderLib.git RenderLib		
	
- Build the Maya plugin using CMake:

	cd <shatter_folder>
	mkdir .build
	cd .build
	cmake ..

	You may need to supply the path to your maya installation folder
	cmake -DMAYA_ROOT=/path/to/maya ..
	
	On Windows: cmake will generate a Visual studio solution on .build
	On Linux: cmake will generate a GCC makefile

	Build the plugin using visual studio or make.

	Note the solution will contain 3 projects: CoreLib, RenderLib 
	and Shatter, which need to be built in that order. If the process 
	succeeds, the resulting .mll plugin file will be located under 
	<shatter_folder>/bin

- Load the .mll file in Maya's plugin manager.

- Run the provided MEL script for an example on how to use the plugin