RadiantUI
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CEF Based Web Browser Integration into Unreal Engine 4
To make the Project compatible with the latest version of the unreal engine (as of now it's 4.12.5) the file ``` Plugins\RadiantUI\Source\RadiantUI\Private\RadiantWebViewRenderComponent.cpp ``` needs a small addition in line 46:...
Can this plugin support for the mobile platform?Thank you :) android and ios
Or some way to compile it for Mac when using source version.
I had open linked project in 4.6.1 and package it in windows x64. When I launch .exe it is hanged.
Hi, i'm using edge animate UI with an svg, but the svg is invisible, if I add text however it works.
Need to change `bActorInitialized` to `IsActorInitialized()` on line 137 of RadiantStaticMeshWebViewActor.cpp for a successful build: https://github.com/joeriedel/RadiantUI/blob/4.6/Plugins/RadiantUI/Source/RadiantUI/Private/RadiantStaticMeshWebViewActor.cpp#L137 Otherwise you get the error: `error C2248: 'AActor::bActorInitialized' : cannot access private member declared...
Maybe when you detect the HTML5 target it uses iframes instead of CEF?