papyrus-lang
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Logos, Icons, and Branding Media
-Joel
Really the highest priority for us should be getting a logo that looks okay in a circle.
Needs
What we need from someone with artistic skills.
Extension Icon
An icon/logo for this extension. See also VS Code Extension Manifest Icons.
- Must look good in a circle.
- Must have a full icon set of sizes from at least
16x16px
to256x256px
. (256x256px
for Retina screens). - Optionally, a full set of sizes with stylized per-game.
Social Preview Image
Add GitHub's new Social preview image.
- Images should be at least
640×320px
(1280×640px
for best display). - Template describes that there should be a
40px
(80px
?) margin.
File Type Icons
Possibly a new VS Code Icon Theme for files related to modding Bethesda games. See also the Icon Theme Extension Guide.
- A full set of sizes from at least
16x16
to128x128
for each file type .
The highest priority.
So what, you're saying I don't have artistic skills?
Let's add GitHub's new Social preview image. "Images should be at least 640×320px (1280×640px for best display)." Template describes that there should be a 40px (80px?) margin.
Its an open casting call. Your welcome to try out. x)
a new VS Code Icon Theme for files related to modding Bethesda games
I still haven't determined if it's possible for us to contribute a limited subset of icons that are automatically shown if they don't conflict with the user's current chosen icon theme. I asked on Gitter, but didn't get a response, so I suppose we'll just have to give it a shot.
Its also not a fully formed idea yet. We can always sit on the Icon Theme idea for a while too or break it off into its own issue if needed.
These are all the Creation Kit object type icons. Almost all the game data objects have an associated icon.
I have extracted the assets from the Creation Kit assemblies and have all the included art. In particular I have the above bitmap separated into individual png
files which are ready to use.
EditorIcons_16x16_PNG_CreationKit.zip
- Armor
- Book
- Perk
- Action
- Leveled Item
- Activator
- Sound Descriptor
- Quest
- etc...
Thats for some ideas.
Download CreationKit_AssemblyResources.zip
This is what I have on-hand for maintaining any iconography between tools. One of note is the property icons related to the Papyrus script property editor.
Ill just leave this all here for later in case it might become useful.
I have experience with designing vector graphics and I know how to use stuff like Illustrator so I could possibly help with this.
These are all the Creation Kit object type icons. Almost all the game data objects have an associated icon.
I have extracted the assets from the Creation Kit assemblies and have all the included art. In particular I have the above bitmap separated into individual
png
files which are ready to use.EditorIcons_16x16_PNG_CreationKit.zip
- Armor
![]()
- Book
![]()
- Perk
![]()
- Action
![]()
- Leveled Item
![]()
- Activator
![]()
- Sound Descriptor
![]()
- Quest
![]()
- etc...
Thats for some ideas.
It could be cool to use these for something in the extension, possibly in Project Explorer, based on matching Form types.
#70
Ill drop this link here which maps the class name to which icon it belongs to. Not all classes have an associated icon.
https://falloutck.uesp.net/wiki/Category:Object_Classes