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A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.

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Basic implementation of a modular system of collecting observations, rewards, and handling training events like early termination. The main goal is to allow quick and robust prototyping of different training...

A new environment is added to MarathonController/environments, containing a mocap controlled character. This environment is prepared for building and training in the TrainWithMarathon scene. Despite only consisting of a single...