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Input handling abstraction

Open joafalves opened this issue 2 years ago • 0 comments

Describe the solution you'd like Create an input abstraction on top of the current module in order to facilitate its utilization. It should support action definition based on different input sources and states.

For eg. "forward" -> KeyBoard Right arrow or GamePad right d-pad.

joafalves avatar Mar 23 '22 13:03 joafalves