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Refactor -> rename

Open Siemienik opened this issue 11 years ago • 3 comments

Script name refactor will be very useful.

Siemienik avatar May 16 '14 15:05 Siemienik

You're talking about Lime Editor, right?

Apidcloud avatar May 20 '14 13:05 Apidcloud

No, When you rename script in Gibbo(not lime), class name would change, and all components would keep. Now, on rename components are lost. When I design small game, it isn't big problem. But in the case of I have lots of scenes or game objects, it's very annoyingly.

Siemienik avatar May 20 '14 21:05 Siemienik

Ow, ok. We'll take a look at that (and at the other issues you pointed out) when we have some free time.

Thanks

Apidcloud avatar May 21 '14 02:05 Apidcloud