Gibbo2D
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Refactor -> rename
Script name refactor will be very useful.
You're talking about Lime Editor, right?
No, When you rename script in Gibbo(not lime), class name would change, and all components would keep. Now, on rename components are lost. When I design small game, it isn't big problem. But in the case of I have lots of scenes or game objects, it's very annoyingly.
Ow, ok. We'll take a look at that (and at the other issues you pointed out) when we have some free time.
Thanks