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ext_meshopt_compression support (?)

Open MatsErdkamp opened this issue 9 months ago • 13 comments

As mentioned in #89, I implemented meshoptimizer.js' decodeGltfBuffer(). Two compressed models (src: polyhaven.com, CC0) have been added to the test scene and they seem to work. More extensive testing should probably still be done.

MatsErdkamp avatar May 15 '24 22:05 MatsErdkamp