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Source port of the original Doom to the Nintendo 64

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Hello there, I'm having a hard time building 64doom, latest GIT code. I have installed both the toolchain and latest unstable libdragon branch. 64doom compiles fine, but on the linking...

There's a cheat menu in the modern iOS port of DOOM and DOOM 2... the ability to do this in 64Doom would be a nice to have considering you can't...

Here is my compiler: ``` env IWAD_DIRECTORY="~/IWADS" IWAD_PREFIX="PLUTONIA" make /opt/libdragon/bin/mips64-elf-ld -o PLUTONIA.elf obj/i_sound.o obj/endoom.o obj/dll.o obj/hash.o obj/lzfx.o obj/i_video.o obj/i_input.o obj/doomdef.o obj/doomstat.o obj/dstrings.o obj/i_system.o obj/i_net.o obj/r_draw.o obj/v_video.o obj/f_finale.o obj/f_wipe.o obj/d_main.o obj/d_net.o...

Doom uses lookup tables for fixed-point trig approximations. I did an experiment in the past using cached vs uncached accesses for these and it performs the same which suggests to...

Libdragon supports reading from the SD card, so it would be nice to support reading WADs from there as well, then there'll be no need to have one rom file...

Here's what it's complaining about. ``` i_video.c:56:16: error: implicit declaration of function 'display_get'; did you mean 'display_init'? [-Werror=implicit-function-declaration] 56 | return display_get(); | ^~~~~~~~~~~ | display_init i_video.c:56:16: error: returning 'int'...

Now that 64Doom is using DFS this would be a major improvement and not difficult, I can probably throw this together in one morning. Directory listing, filter out everything that...

enhancement

CRT TVs would often show the image with a big amount of overscan - that means that edges of the image as rendered would actually show up outside of the...

Building any ROMs with any WAD in the current codebase gives me a ROM that, when loaded in ares or Mupen64+, doesn't want to start at all. Looking at the...