ModelMod
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OpenGL and Vulkan
Well, since a huge number of game developers prefer to work on macOS and some specific people are interested in a Linux version (me ;D) - is this here the official issue about the implementation of OpenGL.
For Linux, its possible it might work under Wine already (the DLL injection might cause issues. I did not really do that properly and need to rewrite it to use a more standard method).
For 3D renderers, the most important is 64-bit D3D11 since that opens up a significant number of more recent games.
Anyway this project is not a priority for me at this time. If I do anything in the near future, it will be fix the DLL injection on windows. I welcome PRs though :)