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Refactor the way graphics are loaded

Open jmickle66666666 opened this issue 7 years ago • 0 comments

Currently there's a lot of messy code (especially because DoomMapBuilder is generally a mess) to load png or doom format graphics for textures and flats. This could be replaced with a function that returns a material instead of a texture, complete with palette colormap and texture already set up.

jmickle66666666 avatar May 10 '18 22:05 jmickle66666666