DoomUnity
                                
                                 DoomUnity copied to clipboard
                                
                                    DoomUnity copied to clipboard
                            
                            
                            
                        Refactor the way graphics are loaded
Currently there's a lot of messy code (especially because DoomMapBuilder is generally a mess) to load png or doom format graphics for textures and flats. This could be replaced with a function that returns a material instead of a texture, complete with palette colormap and texture already set up.