QuakeRTX
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Raytracing port of Quake 1
UI scale is not working its just moving UI position, tested in 2560x1440.
Hello, fullscreen is not working im getting something like not valid option.. and its not great, because game need lots of performance to run in native monitor resolution..
Also had error of COLORMAP.LMP before i copied it from the quake 1 cd to /gfx this is all on a Asus Zephryus M15 2021 / ryzen 5900HS / 3070...
Is as the title says 
Hello, Thank you for bringing raytracing to Quake. So far everything looks beautiful but I'm having a problem with mouselook. The view reacts very strangely as seen here: https://gfycat.com/questionabletintedcapeghostfrog Also,...
Water reflections currently looks broken. You could check sample implementation for it from here: https://github.com/NVIDIA/Q2RTX/blob/9d987e755063f76ea86e426043313c2ba564c3b7/src/refresh/vkpt/shader/water.glsl