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Get rid of get_spell_damage() from the card implementations

Open jleclanche opened this issue 9 years ago • 0 comments

Arcane Missiles should be implemented as play = Hit(RANDOM_ENEMY_CHARACTER, 1) * SPELLPOWER + 3

This might require adding add support to lazynum or something?

jleclanche avatar Feb 14 '16 15:02 jleclanche