voronoi_scatter
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Bake scatter result
There should be an operator that bakes the result of a scatter node's height maps so that it can be properly used with displacement. It would also be worth adding for the other map types as well.
https://blendermarket.com/inbox/conversations/82806
This is mostly finished, but there are two things left to figure out:
- [ ] Baking normals (requires converting world space back to tangent space)
- [x] Baking just the vectors, so the textures can be used at their original resolutions <- not possible