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Bake scatter result

Open jlampel opened this issue 2 years ago • 2 comments

There should be an operator that bakes the result of a scatter node's height maps so that it can be properly used with displacement. It would also be worth adding for the other map types as well.

jlampel avatar Jul 15 '22 18:07 jlampel

https://blendermarket.com/inbox/conversations/82806

jlampel avatar Oct 28 '22 06:10 jlampel

This is mostly finished, but there are two things left to figure out:

  • [ ] Baking normals (requires converting world space back to tangent space)
  • [x] Baking just the vectors, so the textures can be used at their original resolutions <- not possible

jlampel avatar Dec 06 '22 23:12 jlampel