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Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

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Hi, how can i integrate Gainput with SFML, SFML expose only the Window ID, and how to integrate gainput event handling with sfml event Handling ?

Hi, I want to use your library to monitorize the keyboard on console application (without windows). is it possible or is it compulsory to have a HWND? Regards,

Gainput appeared to lack touch/multi-touch support for Windows (which is increasingly seeing touch-based input, e.g., for the Surface tablets). I added a native wrapper for touch support for Windows. I...

I'm currently working on an app based on a GameViewCotnroller + Metalkit. I have added the Gainputview as a subview to the MTKView but I have found an issue with...

many complains about missing XInput.h. I Believe CMakeLists should be fixed to search for DirectX SDK `` 1>d:\projects-rusyanov\gainput\lib\source\gainput\pad\GainputInputDevicePadWin.h(8) : fatal error C1083: Cannot open include file: 'XInput.h': No such file...

What is keycode for symbol tilde '~'?

I tried to create a raw `InputDeviceMouse` with: ```c++ gainput::InputManager manager; const auto id = manager.CreateDevice(gainput::InputDevice::DV_RAW); gainput::InputMap map(manager); map.MapFloat(MouseX, id, gainput::MouseAxisX); ``` But both `map.GetFloat(MouseX)` and `map.GetFloatDelta(MouseX)` always return 0.

hi there. Are there any plans to support emscripten? Meaning being able to compile a gainput app with the emcc compiler and have proper keyboard, mouse and gamepad support.

The links on http://gainput.johanneskuhlmann.de/api/examples.html are broken.

hey, i have an app that uses OpenGL, and i want to control the camera through gestures on my smart phone. for that I wanted to use the HTTP version...