Alex Komoroske

Results 289 issues of Alex Komoroske

Related to #748 . It should be possible for a game client to use the color associated with a given player in its tempaltes, for example via a CSS var...

Discovered while pulling on #752, player group selection. The core engine has a lot of logic exposed about variants, because they have to be decided before the actual game is...

Originally discovered while exploring #736. Stacks have a reasonable amount of logic that defines when it's legal to move a component within them. And most moves have ot check in...

You'd have to work to do it. But what you'd do is create a new stack of the right deck, move a component to it, and then... just not do...

Related to #492. Shouldn't be _that_ hard now that code generation machinery has been refactored. The one wrinkle: unlike all of the other slice types, our enum slices need to...

That marks the function it's called within as just being a helper, so it doesn't print that when the test fails. See also https://ieftimov.com/post/testing-in-go-golden-files/ for a more thoughtful golden file...

If you run `boardgame-util codegen` in a package that doesn't have any reader structs decorated with `//boardgame-util:codegen`, then it outputs `auto_reader.go`, with imports but no code, which will then cause...

See also #550 Originally captured in #736 See the exploration in https://github.com/jkomoros/boardgame/wiki/Representing-spaces Helpers to make it really simply to create computed properties to get the int index or intSlice (for...

Dependency on #659, because need to switch to go 1.11

cleanup

For example, in #736, some of the helpers will take string-based property names for fields on given sub-states. But those are brittle if the property name changes. Moves handle this...