CASsim
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Complex Adaptive Systems Simulator
A model where agents are at a point (representing the plan they're executing at). The survival bar of how effective a technique to be has some uncertainty and different agents...
Related to #53. The network topologies would have cliques and pockets in the graph, and power law distribution of degree of nodes (preferential attachment) First look for established algorithms that...
This is only useful in cases where a graph is not provided, right? - [x] Support radius - [x] Consider having it just store CoordinateIDs with nothing else (otherwise we'd...
Have "teams" of different size, representing their prominence and pull. Every team has a project they are working on, represented by an angle (and rendered as a hue) and their...
On paths through a space that become ruts. Some threshold of improvement /experimentation that agents do. And also some threshold of how often weights change in the map e.g. https://thecompendium.cards/c/everything/working-notes/c-950-ebd954
Mainly to test angles (e.g. #68 ) and also movement that isn't tied to a graph. - [x] Make agents reflect back at edge - [ ] Have a quadtree...
Angles are a bit hard for animation (you want it to be possible negative or over-rotated, then once animation is done to re-normalize) Anglediff is a bit hard conceptually to...
Related to #87. For example, Graph, GraphNodeValues, GraphEdge, Agent, AgentSimulator, etc etc
The way it works: ``` type Interaction = { kind: string; //Define your own interactions that extend this one with a specific type of string } type AgentInteraction = {...