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Massively Multiplayer Online Jigsaw Puzzles

Results 62 puzzle-massive issues
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The scroll jumps should be saved to (temporary?) storage on the server for a puzzle per player. This would allow a player to return to that same puzzle and have...

good first issue
client-side

Dear developers, Your project puzzle-massive requires "rq==1.7.0" in its dependency. After analyzing the source code, we found that the following versions of rq can also be suitable without affecting your...

In case of high activity, a user could be subjected to a temporary ban. This makes sense in an open puzzle but could be a nuisance in a private instance....

Firefox web browser has a feature called autoscrolling that allows the webpage to scroll around when holding the third mouse button and moving the mouse. Some other web browsers support...

bug
feature
client-side

When the original image size is too small to meet the desired piece count; the original image can optionally be resized to meet the piece count. This should be an...

feature
python

If a puzzle, that is an original (not a puzzle instance), is deleted; any puzzle instances made from that original will also be made inaccessible. This causes that player to...

bug

Allow players that have a score of at least 100 to chat on a puzzle. The chat messages would only be displayed to other players that have opted in to...

discussion
idea

Players that are further from the server located in NY may have a longer latency when getting confirmation of a piece movement. There may be ways of fixing this so...

server infrastructure
optimization
complex
research

Sometimes a user may have clicked on the wrong piece and needs to be able to unselect it. The major use case is when that piece is part of a...

bug
feature
good first issue
client-side

Have a clock icon that will toggle showing the timer. Timer should automatically stop when no piece movements in the last 5 minutes. Needs to record and show fastest time....

feature
design
in progress