Julian Antonielli

Results 47 issues of Julian Antonielli

See https://github.com/jjant/runty8/issues/11#issuecomment-1426708019.

## Description Add `runty8-graphics` crate containing the algorithms/iterators for implementing `circ`, `circfill`, `rect`, `rectfill`, `line`, etc. Add 2 more examples `circles` and `shapes` to test these functions. ## TODO before...

## Description Pico8 uses Lua as its scripting language, which allows overloading functions on the number of arguments it takes. For example, [Pico8's `spr`](https://pico-8.fandom.com/wiki/Spr) function can be called in the...

I don't _love_ the name `runty8`. Some easy alternatives are: - pico8-rs - pico-rs Suggestions are welcome (and encouraged!).

The [guide](https://github.com/jjant/runty8/blob/26ae9f0bb6ae243afb263386c2ec81a0293b6983/CONTRIBUTING.md) is very outdated especially since merging #28, which split up the code into many crates.

Pico8 supports recording gifs of your game (pressing F8 to start, and F9 to stop), and it saves the file to your desktop.

Implement [`atan2`](https://pico-8.fandom.com/wiki/Atan2). This function should live in the `runty8-core` crate, and be re-exposed in `runty8`.

good first issue

We're currently running these steps sequentially: - `cargo build` - `cargo test` - `cargo fmt` - `cargo clippy` These could be easily parallelised to speed up CI. Feel free to...

good first issue