swift-unity
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Simple questions
Hi,
Im considering of implementing this into my project. First i'd like to ask a few questions. Is it Unity project inside Swift project, Swift project inside Unity, or either way? I prefer Unity inside a Swift project, and if this is possible, how would it affect the cross platform capability of the project? Sorry if this isnt the right place to ask these types of questions.
It is a Unity inside a Swift project. I'm not quite sure about what cross platform capability you're talking about. If you mean Unity cross platform support, it is same as exporting Unity project into Xcode.