unity-websocket-webgl
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Support string
AWS websocket does not allow us to use byte[] for the data input. It just simply is impossible. Clearly, it's poor design from aws, but anyhow we'll definitely need string support for this package, since socketsharp does.
ref:
- https://docs.aws.amazon.com/apigateway/latest/developerguide/websocket-api-develop-binary-media-types.html
Using https://github.com/endel/NativeWebSocket/