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Module fails to compile without Unity builds enabled

Open EmilianC opened this issue 3 years ago • 2 comments

This manifested as very unexpected linker errors and the root cause was not obvious: operator new(unsigned __int64)" (??2@YAPEAX_K@Z) already defined

A local writable file was getting knocked out of the Unity blobs and started to cause these issues. It would be nice to avoid the scare for anyone in the future by supporting traditional builds as well :)

EmilianC avatar Nov 11 '21 20:11 EmilianC

Just hit this issue all over again lol Went to post about it and here it is, thanks previous me!

EmilianC avatar Nov 24 '22 22:11 EmilianC

I've submitted a pull request #31 that should solve this issue.

ABTWG22 avatar Jul 12 '23 12:07 ABTWG22