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optimize rendering with instanced rendering

Open jimy-byerley opened this issue 1 year ago • 0 comments

The current rendering pipeline produce one Display each object, and they only share immortal ressources in the scene. for real-life assemblies there could be hundred of times the same part (like screws)

  • [ ] share ref-counted shared ressources per-mesh
  • [ ] batch renderings of objects of the same kind/geometry
  • [ ] use LOD (level of detail)
  • [ ] do not render occluded objects ?

jimy-byerley avatar Dec 06 '23 21:12 jimy-byerley