pymadcad
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optimize rendering with instanced rendering
The current rendering pipeline produce one Display each object, and they only share immortal ressources in the scene. for real-life assemblies there could be hundred of times the same part (like screws)
- [ ] share ref-counted shared ressources per-mesh
- [ ] batch renderings of objects of the same kind/geometry
- [ ] use LOD (level of detail)
- [ ] do not render occluded objects ?