jimga150

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@JayDi85 lemme know what you think of the most recent changes to DrawCardSourceControllerEffect and DamageTargetEffect. If the approach looks OK i will move on to implementing the new 'getMessage' for...

By the end of this whole rework, all effects that use DynamicValue (My search turns up 108, but there are probably more) will have their text generation adapted to the...

@JayDi85 Lemme know if that sounds acceptable.

Working on [Wayta, Trainer Prodigy](https://scryfall.com/search?q=!waytatrainerprodigy), [Progenitor's Icon](https://scryfall.com/search?q=!progenitorsicon), [Bronzebeak Foragers](https://scryfall.com/search?q=!bronzebeakforagers), [From the Rubble](https://scryfall.com/search?q=!fromtherubble), [Pantlaza, Sun-Favored](https://scryfall.com/search?q=!pantlazasunfavored) and [Sunfrill Imitator](https://scryfall.com/search?q=!sunfrillimitator)

Working on [Contest of Claws](https://scryfall.com/search?q=!contestofclaws)

> Just a bit of insider information here: the continuous effects code currently doesn't check the timestamps inside the layer 7 sublayers. The other layers are checked with a pretty...

Found the issue. The reason the order is consistently swapped is that the `order` property of the effect, something that is quite well tracked, is used to sort the lists...

+1. This issue is breaking a program i'm trying to run.