Jim Buck
Jim Buck
Awesome! I just got the game up and running. There were 3 `tslint` errors, but they were all very easy to fix.

I though that may be the case, so I removed the `$(npm bin)` references in the npm `scripts`. Since it will use your `node_modules` folder by default, that would force...
I've noticed a common pattern like the following: ``` ts export interface MyEntity { name: string; coolLevel: number; } export function isCool(entity: MyEntity): boolean { return entity.coolLevel > 5; }...
I will definitely keep it functional (like the rest of the source). I usually stay classically OO, so it's nice to learn different design patterns! Now one question though, strictly...
Thanks for the insight! I actually took the Boids sample from DefaultECS and recreated it with SimpleECS using `Parallel.For` (not ideal, just a naive test). Since the only actions are...
That makes a lot of sense, especially with the feature of transferring between worlds. In my side projects I don't typically encounter a need to create multiple worlds. What scenarios...
Like I said, it's a very well organized project, definitely "welcoming" to those who want to learn more about ECS architecture. Would you be interested in a PR that adds...
Actually, unit tests are passing one at a time, but not when run together since the underlying state (worlds, entities, etc.) is all shared. It's probably actually finding some bugs...