MGCNet
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How can I compile the tf_mesh_render?I couldn't generate the 'rasterize_triangles_kernel.so'.
In the README.md, we give detailed steps. Totally follow this and you can get the .so
I have met this problem as well, and a feasible solution is:
- download and install the bazel == 0.10.0 from bazel-0.10.0-released-link;
-
cd thirdParty/tf_mesh_renderer/ && bazel build ...
-
cp bazel-out/k8-fastbuild/genfiles/mesh_renderer/kernels/rasterize_triangles_kernel.so ./mesh_renderer/kernels/
@jiaxiangshang In the README.md , i did not see any about how to get the .so . so could you tell this clearly? thanks
How about the solution step above your question?
I have met this problem as well, and a feasible solution is:
- download and install the bazel == 0.10.0 from bazel-0.10.0-released-link;
cd thirdParty/tf_mesh_renderer/ && bazel build ...
cp bazel-out/k8-fastbuild/genfiles/mesh_renderer/kernels/rasterize_triangles_kernel.so ./mesh_renderer/kernels/
你好, 非常感谢那么晚还有你的回信。但我在你的项目文件夹下的目录中,并没有发现这个存在的路径,可能我build的时候直接提示失败了吧。
--------------原始邮件-------------- 发件人:"jiaxiangshang @.>; 发送时间:2022年4月28日(星期四) 晚上10:22 收件人:"jiaxiangshang/MGCNet" @.>; 抄送:"刘旭 @.>;"Comment @.>; 主题:Re: [jiaxiangshang/MGCNet] How can I compile the tf_mesh_render?I couldn't generate the 'rasterize_triangles_kernel.so'. (#43)
How about the solution step above your question?
I have met this problem as well, and a feasible solution is:
download and install the bazel == 0.10.0 from bazel-0.10.0-released-link;
cd thirdParty/tf_mesh_renderer/ && bazel build ...
cp bazel-out/k8-fastbuild/genfiles/mesh_renderer/kernels/rasterize_triangles_kernel.so ./mesh_renderer/kernels/
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Then, solve the build problems?
I have met this problem as well, and a feasible solution is:
- download and install the bazel == 0.10.0 from bazel-0.10.0-released-link;
cd thirdParty/tf_mesh_renderer/ && bazel build ...
cp bazel-out/k8-fastbuild/genfiles/mesh_renderer/kernels/rasterize_triangles_kernel.so ./mesh_renderer/kernels/
thanks for you answer, but it seems that I can't get the rasterize_triangles_kernel.so file after bazel build, or I get the rasterize_triangles_kernel.so file in some other folder under other bazel and gcc version, but it can't be used in the end. may you offer some more interpretation? thanks anyway.