ShellFurURP icon indicating copy to clipboard operation
ShellFurURP copied to clipboard

Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.

Results 3 ShellFurURP issues
Sort by recently updated
recently updated
newest added

The model shows up pink in URP forward+ rendering path in Unity 2023.2

SETUP_DEBUG_TEXTURE_DATA needs to be updated for Unity 6 ``` #if UNITY_VERSION >= 600000 SETUP_DEBUG_TEXTURE_DATA(inputData, UNDO_TRANSFORM_TEX(input.uv, _BaseMap)); #else SETUP_DEBUG_TEXTURE_DATA(inputData, input.uv, _BaseMap); #endif ``` Here is the fix: [Unity6 Fixes.zip](https://github.com/user-attachments/files/16769725/Unity6.Fixes.zip) ![Screenshot 2024-08-27...

Although multi pass seems to be working flawlessly in Unity 6 I'm having issues getting PhysicalHair, Performant, HighFidelity, and BakedLighting to render anything. Looking inside the frame debugger it appears...