bijective-projection-shell
bijective-projection-shell copied to clipboard
A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/files/BijectivePrism.pdf
Bijective Projection in a Shell
Zhongshi Jiang, Teseo Schneider, Denis Zorin, Daniele Panozzo. ACM Transactions on Graphics (In Proceedings of SIGGRAPH Asia 2020)

Abstract
We introduce an algorithm to convert a self-intersection free, orientable, and manifold triangle mesh T into a generalized prismatic shell equipped with a bijective projection operator to map T to a class of discrete surfaces contained within the shell whose normals satisfy a simple local condition. Properties can be robustly and efficiently transferred between these surfaces using the prismatic layer as a common parametrization domain.
The combination of the prismatic shell construction and corresponding projection operator is a robust building block readily usable in many downstream applications, including the solution of PDEs, displacement maps synthesis, Boolean operations, tetrahedral meshing, geometric textures, and nested cages.
Installation
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ../
make
Usage
Some scripts are provided in FigureScripts. Please stay tuned for more information!