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How to pass correctly SurfaceTexture to AUSBC instance

Open eetteri opened this issue 1 year ago • 1 comments

I want to use my own SurfaceTexture as a render target for instance of ausbc camera.

What is the correct way to pass my custom SurfaceTexture when I create the ausbc camera the 'simple usage' way eg. implementing the CameraFragment ?

eetteri avatar Nov 24 '23 08:11 eetteri