Justin Gottula

Results 26 comments of Justin Gottula

> I'd be excited to see this merged for no other reason than to be able to bind shortcuts to save state management for SNES/n64 I find myself wanting to...

I agree that the thing-hiding functionality in Locomotion needs to be be expanded upon substantially. - The game only really gives you two options for hiding things: it just dumps...

> (I'm probably forgetting some other classes of things here that would also be applicable...) Aaaaaaaand, I just remembered: being able to hide vehicles (potentially by type) might also be...

> Also, in densely forested areas, the translucency of the many trees combines together and the translucency becomes so dark that it's more-or-less impossible to see details of the landscape...

> @jgottula, I agree with you, but I have a question: why would anyone ever need to hide, let's say, 50% of the displayed trees, 25% of the displayed houses...

It's just a rough UI mock-up; don't make too much of it.

It really would be nice if Delta could get at-least-somewhat-vaguely-updated cores. I decided to take a look at each of the cores in Delta and compare their version with the...

After doing the research for the table above, I decided to look into things a bit further: for each Delta core, I checked the update history: how many times, and...

So: - The N64, DS (DeSmuME), and Genesis cores **all** used whatever-the-latest-git-commit-happened-to-be when first implemented, and they have never been updated since - The GBC core used some-git-commit-maybe-it-was-the-latest-one, and has...

@nadiaholmquist Consider updating the issue title to mention that this involves a KNOWN SAVE-CORRUPTION BUG affecting VERY POPULAR titles. That might make it slightly more likely to grab attention at...