UltimateDoomBuilder
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[Feature Request] Player Detection Explorer
I propose an innovation, or rather a new map mode that allows you to see the blind zones of monsters when it is activated. This will help mappers to make an interesting gameplay, when the author can see in advance on which particular zone the player is visible / not visible by monsters
Thanks for the response from the author! Here is the concept (made with crooked hands, sorry). Also, it may even be possible to implement a "blind sergeant" on MAP02 and similar bugs of the original engine, when this tool using via classic map formats.
Any chance of this idea coming to fruition?