Jetrotal
Jetrotal
Could be helpful resorting the items on the debug menu: Menu 1 - Player Actions ``` Open Menu Save Load Full Heal Change Money Change Items Change Level Change Move...
Zooms in and Out the screen. `The syntax always comes in pairs. The first parameter of each pair indicates whether you are using a direct value or a variable/indirect variable,...
Skip the validation from index.json when load images (Web Build).
I followed the files from the examples: https://clarkmcc.github.io/ngraph/?path=/story/node-graph-editor--simple The problem I had is that nothing is editable in this. I wonder if is there any property preventing an input to...
I guess this completes the last feature from Rewrite Map Commap. Introduces IsWaterTile and IsDeepWaterTile helpers and implements specialized autotiling logic for water and deep water tiles in RecalculateAutotile. This...
in maniacs this is a thing: To support it, this PR Introduces the ResolveEventCommand method to process Maniac Patch @cmd (Call Command) event commands, resolving them into their actual form....
Another one that must come in pairs: ### SetPicturePixel Command Implements the CommandManiacSetPicturePixel function to allow direct pixel manipulation of game pictures via event commands. Handles bitmap uniqueness, format conversion,...
Enhanced several event command handlers to support PatchManiac-specific variable and bitfield-based parameters. This allows dynamic values for BGM, SFX, system graphics, event location trading, map tileset changes, and parallax background...
Implements the CommandManiacSaveImage function, allowing saving of screen or picture images to disk with options for dynamic effects and opacity. Registers the new command in ExecuteCommand and updates the header...
Had to put those two together because I needed one to test another ### Change Picture command: Added support for the Maniac Patch ChangePictureId event command, enabling move, swap, and...