Jetrotal

Results 120 comments of Jetrotal

Tested the soundfont settings for the first time. Triggered 2 soundfonts at the same time, don't know exactly why: ![image](https://github.com/EasyRPG/Player/assets/45118493/8944a715-02cf-40f9-a868-00494ebad450) And would be cool to support the ".soundfont" file format...

UI nitpick: Instead of having "Show FPS" and "Show FPS in window", we could have Show FPS: [OFF], [Overlay], [Titlebar], [Overlay + Titlebar]

> btw that "frame pushing" looks like a safe solution for this `Call Command` thing of Maniacs. Is this event command hard to implement? https://jetrotal.github.io/CSA/#MNC%20|%20Call%20Command ![image](https://github.com/EasyRPG/Player/assets/45118493/f9d7d333-ba8c-4135-bfe5-c7ebc9bcb88d) It's similar but uses...

@Ghabry I also set up a collection of useful constants, that came from destinyScript. Those could be useful for parsing common values: ![image](https://github.com/EasyRPG/Player/assets/45118493/34ff259c-0e73-4254-a2cf-c98df1591191) made in two formats, the second one...

![image](https://github.com/EasyRPG/Player/assets/45118493/d9853bd0-38f7-46f4-8362-fc763a0c28d9) ![image](https://github.com/EasyRPG/Player/assets/45118493/90481943-ee98-4445-8542-42be0bca1c5d)

@Ghabry I tried RPG Maker default fonts from https://rpgmaker.net/engines/rt2k3/utilities/1/ Would be possible to have it pixelated the same way it is in RPG_RT? they will always have the harfbuzz look?...

![image](https://github.com/EasyRPG/Player/assets/45118493/27cab190-96f5-4bb7-8884-9f633256297f)

Hey guys, I removed a lot of repeated code, and included some functions we already have in Utils. I think this is good enough for a working raw command interpreter....

[fonts.zip](https://github.com/EasyRPG/Player/files/14817264/fonts.zip) I tried both Ms Mincho and MS Gothic (Default RPG Maker fonts) in different sizes. I guess the default one is 12? ![image](https://github.com/EasyRPG/Player/assets/45118493/4c748b6e-3221-4837-b4f8-d7e46ffa2daa)

Ok, multi-line is done. I had to add something similar to the "," on the part of the code that parses text to arg[n]: It parses ';' as ',' too...