Jetrotal
Jetrotal
Tested the soundfont settings for the first time. Triggered 2 soundfonts at the same time, don't know exactly why:  And would be cool to support the ".soundfont" file format...
UI nitpick: Instead of having "Show FPS" and "Show FPS in window", we could have Show FPS: [OFF], [Overlay], [Titlebar], [Overlay + Titlebar]
> btw that "frame pushing" looks like a safe solution for this `Call Command` thing of Maniacs. Is this event command hard to implement? https://jetrotal.github.io/CSA/#MNC%20|%20Call%20Command  It's similar but uses...
@Ghabry I also set up a collection of useful constants, that came from destinyScript. Those could be useful for parsing common values:  made in two formats, the second one...
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@Ghabry I tried RPG Maker default fonts from https://rpgmaker.net/engines/rt2k3/utilities/1/ Would be possible to have it pixelated the same way it is in RPG_RT? they will always have the harfbuzz look?...
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Hey guys, I removed a lot of repeated code, and included some functions we already have in Utils. I think this is good enough for a working raw command interpreter....
[fonts.zip](https://github.com/EasyRPG/Player/files/14817264/fonts.zip) I tried both Ms Mincho and MS Gothic (Default RPG Maker fonts) in different sizes. I guess the default one is 12? 
Ok, multi-line is done. I had to add something similar to the "," on the part of the code that parses text to arg[n]: It parses ';' as ',' too...