Jetrotal

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hm... Not exactly I'm already using this checkbox to keep the "Blur Toggle" eye icon State fixed and "Blur-Apply"/"Blur-Remove" eye icon state "on" or "off" whenever an animation from them...

Oh... Got it. Another suggestion I would give is to create a "Cycle Triggers" Filter. where the user could create an array of Filters, like "Filter_A", "Filter_B", "Filter_C", "Filter_D" and...

@Ghabry Since you commented soon you'll have some time to check this one... This one is near completion, only two extra things: - First one is the Debian compatibility with...

Hi Ellie, thanks for working and improving this 🙏 Reviewing updates is a bit slow right now, since we have a lot of critical stuff on the next version checklist:...

it's possible to change debug flags middle game. It would be the same implementation as https://github.com/EasyRPG/Player/pull/3123 Only worry about this, is devs from projects like Yume 2kki locking debug mode...

How hard is to start fiddling with those custom menus, do they only work on the japanese Maniacs? Here some quick mockup I put together for this command. ![image](https://github.com/EasyRPG/Player/assets/45118493/9c7ebd55-1e73-4b9d-87a7-ee931850033c)

Oh! that's cool! Do those scripting commands require a lot of handmade code? ------------ Another question: Will it be interpreted as string by the player or will it be compiled...

Looks interesting. I supose those commands could be generated from a .csv file. Just combining what is "type" or "...IsVar" with the respective values parameters

looking better! Dummy question, what is `value` at `cmd->SetValueAndMode(0, 1, value);` Probably the value from user input? 🤔

@Ghabry We have ways of activating commands right now, So it's no problem aproving those new commands. TriggerEventAt is also a good name!