Jetrotal

Results 164 comments of Jetrotal

If I'm not wrong, we use it under the Community's open source license: https://www.qt.io/download-open-source

It looks like an animation system to doeyes blinking animations, and maybe mouth flaps too? seems to consider random intervals between frames too. This is what TPC help says about...

hm... from maniacs discord: ``` // Loop interval // Basic frame: a, random variation: b, flag: c (restricts the random change to addition only) .interval (a) (b) (c) // Frame...

Thanks! Solution is simple: ```cpp else if (Input::IsTriggered(Input::CANCEL)) { Main_Data::game_system->SePlay(Main_Data::game_system->GetSystemSE(Main_Data::game_system->SFX_Cancel)); auto peek_scene = Scene::Peek(); if (!peek_scene || peek_scene->type == SceneType::Null || peek_scene->type == SceneType::Logo) { Transition::instance().InitErase(Transition::TransitionFadeOut, this); } PopOrTitle(); //...

removed all the automatic text from the commit description. I was simply tired after fighting the code all night and let copilot autofill it.

this pr requires an update in liblcf, to include: ```cpp bool maniac_fast_forward_text = false; int32_t maniac_frame_skip_mode = 0; int32_t maniac_battle_origin = 0; int32_t message_face_width = 48; int32_t message_face_height = 48;...

My first thought was to base this on the tick metrics the engine uses as a variable option, since the engine has it coded already and can be useful if...

### Analysis of Color Command `\C[...]` This command is handled by `Window_Message::UpdateMessage`. When the Maniacs patch is active, it uses `ParseArray`. | Input String | How It's Parsed (`ParseArray`) |...

Sorry I edited the map but forgot to save before zipping. Correct map: [Map0003.zip](https://github.com/user-attachments/files/24127171/Map0003.zip) Yeah, I also forgot to explain why those changes happened. The idea, as you said, is...

solved the latest issue found, thanks to @fdelapena for pointing out info about out of bounds tiles