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Tools to generate realistic Arma3 terrain from OpenStreeMap data in an highly automated process.

Results 39 ArmaRealMap issues
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Objects to test: - Land_Sidewalk_01_8m_F - Land_Sidewalk_01_narrow_2m_F - Land_Sidewalk_01_narrow_4m_F - Land_Sidewalk_01_narrow_8m_F - Land_Track_01_3m_F - Land_Track_01_10m_F - Land_Track_01_20m_F

bug
GRM Arma3

** 'RawSatelliteImage.S2C' done in 00:00:47.3150801 Exception: System.Exception: Texture '' was not found, unable to generate fake satmap. at GameRealisticMap.Arma3.Imagery.FakeSatRender.GetBrush(TerrainMaterial material) at GameRealisticMap.Arma3.Imagery.FakeSatRender.c__DisplayClass4_0.b__0(IImageProcessingContext d) at SixLabors.ImageSharp.Processing.ProcessingExtensions.Mutate[TPixel](Image`1 source, Configuration configuration, Action`1 operation)...

Roads that are perpendicular to slope tends to have significant elevation grid artefacts. Should add a process to smooth the nearby terrain, but the effect should be limited to avoid...

enhancement
GRM Core

The issue might be related: - tiling algorithm - automatic size of - tile size - land range - wrp material indexes Known erroneous cases: - 2048 x 4.5m -...

bug
GRM Arma3

Mapping exemple : https://www.openstreetmap.org/#map=18/49.11847/4.51722 Area : closed way with `landuse=cemetery` https://wiki.openstreetmap.org/wiki/Tag:landuse%3Dcemetery Variants that can useful: - `cemetery=war_cemetery` https://wiki.openstreetmap.org/wiki/Tag:cemetery%3Dwar_cemetery Each tomb : node or way with `cemetery=grave` https://wiki.openstreetmap.org/wiki/Tag:cemetery%3Dgrave

enhancement
GRM Arma3
GRM Core

Should add support for high voltage powerlines, and eventually for other powerlines. To keep real topology, the wire model will have to be severely deformed, that will require a specific...

GRM Studio
GRM Arma3
GRM Core

Are there more docs to this project, I love the idea and wanted to test a bit but I cannot get it to work because the docs are not really...