ArmaRealMap
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Tools to generate realistic Arma3 terrain from OpenStreeMap data in an highly automated process.
Objects to test: - Land_Sidewalk_01_8m_F - Land_Sidewalk_01_narrow_2m_F - Land_Sidewalk_01_narrow_4m_F - Land_Sidewalk_01_narrow_8m_F - Land_Track_01_3m_F - Land_Track_01_10m_F - Land_Track_01_20m_F
** 'RawSatelliteImage.S2C' done in 00:00:47.3150801 Exception: System.Exception: Texture '' was not found, unable to generate fake satmap. at GameRealisticMap.Arma3.Imagery.FakeSatRender.GetBrush(TerrainMaterial material) at GameRealisticMap.Arma3.Imagery.FakeSatRender.c__DisplayClass4_0.b__0(IImageProcessingContext d) at SixLabors.ImageSharp.Processing.ProcessingExtensions.Mutate[TPixel](Image`1 source, Configuration configuration, Action`1 operation)...
Roads that are perpendicular to slope tends to have significant elevation grid artefacts. Should add a process to smooth the nearby terrain, but the effect should be limited to avoid...
The issue might be related: - tiling algorithm - automatic size of - tile size - land range - wrp material indexes Known erroneous cases: - 2048 x 4.5m -...
Mapping exemple : https://www.openstreetmap.org/#map=18/49.11847/4.51722 Area : closed way with `landuse=cemetery` https://wiki.openstreetmap.org/wiki/Tag:landuse%3Dcemetery Variants that can useful: - `cemetery=war_cemetery` https://wiki.openstreetmap.org/wiki/Tag:cemetery%3Dwar_cemetery Each tomb : node or way with `cemetery=grave` https://wiki.openstreetmap.org/wiki/Tag:cemetery%3Dgrave
Should add support for high voltage powerlines, and eventually for other powerlines. To keep real topology, the wire model will have to be severely deformed, that will require a specific...
Are there more docs to this project, I love the idea and wanted to test a bit but I cannot get it to work because the docs are not really...