ArmaRealMap
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Tools to generate realistic Arma3 terrain from OpenStreeMap data in an highly automated process.
Some mods like "Project America - Objects" have very few objects detected
The config generated by GRM is lacking. The name of the map is automatically generated, the author is not defined, etc. It would be a nice QoL change if we...
I have noticed that all long block of flats buildings with building=apartments tag on osm are not showing on generated terrain. Example location: https://www.openstreetmap.org/#map=19/51.54500/23.54962
Corn fields are difficult to identity, as they are very rare in mapping (0.2% of farmland). Options: - [ ] Hard coded 2 farmland style (1st with ground, 2nd with...
What I am suggesting is the following: We cant get river depth from OSM, but it could be improved upon via generation. OSM Marks big rivers like the Danube with...
I'd like to supply my own hightmap data, that is much more detailed than the 30m/px resolution data of SRTM. If you can supply some guiding i can try to...
driveways are not being generated as roads by GRM the tags are as follows: highway=service service=driveway
It appears that in residential areas across the world, fence data is very hit and miss. It may be worth attempting to use something like Voronoi Partitioning coupled with Manhattan...
It could be great to send a large map generation to a remote Linux server with SSH. In the application settings, user set: SSH server name, user name, password or...