GameCreator
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A public project to share Game Creator tools, resources, documentation and log bugs.
When the window scale is lower than 4x the screen has antialiasing in fullscreen mode. (at least on windows build)
Not sure what to name the title, but the idea is: I can't reach the (0,0) pixel of the screen, but I can reach the (screenwidth+1,screenheight+1) pixel :stuck_out_tongue:
On Linux the path to the Tilemap tool is broken: `"TilemapEditor": "/System/GameCreatorPro/Tools/Graphics/TileMapTool/",` should be `"TilemapEditor": "/System/GameCreatorPro/Tools/Graphics/TilemapTool/",`
Need to disable sandbox a game doesn't exist in the directory. 
Need to re-organize the StreamingAssets folder and move Runner Tools into the PixelVisionOS so they can be bundled in with the runner.
Need a way to reset the custom screen scale when loading up incase something goes wrong.
Calling LoadScript silently fails on a script that is not found, should I make this throw an error?
Need to activate action buttons in the Workspace/Libs folder 
Creating a new game from a template only renames the meta.json file. The data.json file still has the source template name and extension. Right now this has been visually corrected...
Need to refactor the sprite tool to load specific image files. Right now it's hard coded to the load flags. Example of this would be seeing an individual font.