Jérôme Laban

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Thanks. The current reported framerate is not entirely linked to the screen framerate, as it can be driven by pointers/keyboard, it's the number of refreshes done to the skia surface...

Thanks. I'm not observing this for the expander. ProgressRing is not affected by this property, since the lottie file specifies 30fps explicitly. Can you show where you put `CompositionTarget.FrameRate =...

> So, Lottie does ignore the framerate setting, correct? That is correct, the lottie player respects what the lottie file provides, regardless of the screens refresh rate. > The screen's...

This is a snippet issue, where the text style should use a themed resource.

I can repro. This is likely a AndroidX dependency that we're using in the native build that is causing this. The surprising part is that it does not happen on...

Running the devserver for the uno solution itself is not a supported scenario for now. It requires special handling as the support files are not in standard locations.

It's not fixed yet, there's work left to do on the technical side.

@codymullins could you provide the output of the Uno Platform tab? It will help troubleshooting.

Thanks. I meant in the IDE, there's should be an `Uno platform` logo on the left side of the IDE, but it's not there, which would explain the issues when...