Jerome Etienne

Results 97 issues of Jerome Etienne

- one post: tutorial on the library - one post: boost performance with webworker - link to sethladd - link to **doc** and to its demo

postIdea

sinclair: jetienne: let me think... [1:42pm] sinclair: jetienne: i think a good one might be to demonstrate how to create custom geometry [1:42pm] sinclair: using the THREE.Face3/4 and vertices etc...

postIdea

Anima-t3d: it would be nice if you posted some more basic tutorials.. documentation on three is sparse anima-t3D: well for one a basic cube (1light, 1 plane, 1 cam, 1...

postIdea

- "Retrieving a canvas’ image data will now return a Uint8ClampedArray instead of a CanvasPixelArray object." - http://peter.sh/2012/05/sub-pixel-layout-inspecting-web-socket-frames-and-seamless-iframes/ - http://jsperf.com/canvas-pixel-manipulation/6 - this gives like 2 more perf

- the end of this funciton is buggy. not sure what the bug it - one can see it in augmentedgesture.js

- webworker are an important performance tool - you got typed array all over the place - webworker should be real efficient

- thus easier to use - generated automatically or not - there is only a few functions, it can be done manually without issue

- operation 'a threex a day' - moto "One threex extention a day, gets your game on its way!" ### Description - 3 lines - A screencast of me talking...

- 95% of the users see only one page of the blog - they dont see the mass of the whole articles **Make All the articles more visible to users**

- thus remove the dependancy on pandoc