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Levels

Open randompast opened this issue 10 years ago • 1 comments

Using gatherable objects and obstacles, make a series of levels where players have to understand patterns. Examples: Level 1: move(10) //to collect coins Level 2: turn(Left, 90); move(10) Level 3: travel in a square Level 4: travel in a hexagon Level 5: travel in a circle

Travel in nested shapes, climb ladders, jump over gaps, dodge boulders, fight monsters, etc...

randompast avatar Dec 16 '13 00:12 randompast

definitly interesting. it gives a sense of goal hence of achievement.

gems collectable are easy to do

obstacle not that muchbou thits

jeromeetienne avatar Dec 16 '13 06:12 jeromeetienne